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Project

“Promoting social inclusion skills in a post-truth world: A gamified online platform and curriculum” (PROMIS) is an Erasmus+ Strategic Partnership project (2019-2022).
In this project, 7 organizations from 6 countries will develop research-based instruments to help students better understand what social inclusion is and how they can enhance their competences when interacting with marginalized groups.

An international team of university scholars has developed the PROMIS project as a response to the “post truth” world, where youth increasingly rely on information from unverified and often undocumented sources coming from different social media outlets. Disadvantaged and marginalized groups, like immigrants, ethnic minorities, people with low socioeconomic status, women, people with disabilities, etc. are especially affected by online misinformation.

Against this background, university teachers who are also leading researchers of the core topics related to social inclusion (e.g., identity, prejudice, social relationships) have been elaborating dynamic and gamified teaching tools to help students to understand better what social inclusion is and how they can promote it working with marginalized and discriminated groups.

Why PROMIS matters:

(1)  It actively integrates changes in how digital natives learn, integrating gamification in academic online learning.
(2) It addresses the need to adapt academic curricula to new generations of learners.
(3) It transforms scientific findings and knowledge accessible to a wider audience.
(4) It fights fake news about discriminated groups with science, but in a gamified manner.

PROMIS aims:

  1. To integrate up-to-date theoretical knowledge and research findings with practical case studies of social inclusion and applied research on social inclusion, in order to develop the course curriculum “Building inclusive societies by promoting social inclusion and reducing discrimination: Theories, research, and interventions” (BUILD), which will foster social, civic, and intercultural competences.
  2. To use innovative pedagogies in developing learning content to best meet the learning needs and characteristics of digital-native students by creating a gamification manual based on the gamification of the BUILD curriculum.
  3. To enable flexible and collaborative learning and the acquisition of digital competences in students and teachers through the development of the gamified online e-learning platform.
  4. To tackle discrimination and segregation issues and develop social inclusion skills through the creation and implementation of a dynamic and modular online course on the topic “Building inclusive societies: Promoting social inclusion and reducing discrimination” (eBUILD)
About

An international team of university scholars has developed the PROMIS project as a response to the “post truth” world, where youth increasingly rely on information from unverified and often undocumented sources coming from different social media outlets. Disadvantaged and marginalized groups, like immigrants, ethnic minorities, people with low socioeconomic status, women, people with disabilities, etc. are especially affected by online misinformation.

Against this background, university teachers who are also leading researchers of the core topics related to social inclusion (e.g., identity, prejudice, social relationships) have been elaborating dynamic and gamified teaching tools to help students to understand better what social inclusion is and how they can promote it working with marginalized and discriminated groups.

Importance

Why PROMIS matters:

(1)  It actively integrates changes in how digital natives learn, integrating gamification in academic online learning.
(2) It addresses the need to adapt academic curricula to new generations of learners.
(3) It transforms scientific findings and knowledge accessible to a wider audience.
(4) It fights fake news about discriminated groups with science, but in a gamified manner.

Objectives

PROMIS aims:

  1. To integrate up-to-date theoretical knowledge and research findings with practical case studies of social inclusion and applied research on social inclusion, in order to develop the course curriculum “Building inclusive societies by promoting social inclusion and reducing discrimination: Theories, research, and interventions” (BUILD), which will foster social, civic, and intercultural competences.
  2. To use innovative pedagogies in developing learning content to best meet the learning needs and characteristics of digital-native students by creating a gamification manual based on the gamification of the BUILD curriculum.
  3. To enable flexible and collaborative learning and the acquisition of digital competences in students and teachers through the development of the gamified online e-learning platform.
  4. To tackle discrimination and segregation issues and develop social inclusion skills through the creation and implementation of a dynamic and modular online course on the topic “Building inclusive societies: Promoting social inclusion and reducing discrimination” (eBUILD)